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Literature review: Science problem for Arts
This “Ten Problems for Arts in the 2020s” booklet identifies ten relevant areas from very recent contributions put forward at academic level in the form journal articles, conference proceedings and students theses. Ten freely accessible internet references have been selected for each area and direct links are provided at the end of each chapter for own consultation. Our selected references do not intend to mirror ranking indexes nor establish novel classifications. On the contrary, they are meant to represent peer-reviewed, diverse and scientifically-sound case studies for vertical dissemination aimed at non-specialist readers. They will also be able to scoop even more references through the bibliography that is reported at the end of each selected reference.
Without further ado, these are the ten problems that we are going to introduce in this booklet:
Each problem has its own dedicated chapter made of an introductory section, a short presentation of the ten selected references and a conclusions section.
The final chapter of this booklet will report the conclusions from each chapter again in order to provide a complete executive summary.
THE PROBLEM — To date there has been little or no scrutiny of the interrelation of art and science from the external perspective of science and technology studies. The introduction of communication technologies can bias historical records in the direction of the content that is best suited for each technology. Imagination is as important for learning in the sciences as it is in the arts. STEAM education, with its addition of arts to STEM subjects, is a complex and contested concept.
CASE STUDIES — … buy this booklet from Amazon …
CONCLUSIONS — A more explicit public discourse on the critical component of both scientific and artistic practice may yield an easier and more appropriate grasp of expertise on both sides. The number of radios and televisions in a country correlates with the number of globally famous performing artists and sports players born in that country. Although brilliant minds have undoubtedly used their artistic talents and been inspired by art over the centuries to create scientific knowledge, until recently we have catalogued its ramifications simply as STEM. The addition of the arts for STEAM may point to the recovery of educational aims and purposes that exceed economic growth, for example, by embracing social inclusion, community participation, or sustainability agendas. Larger percentage of female students from STEAM courses than from traditional STEM courses enrolled in another STEM course at follow up. Several successful arts- and crafts- integrated STEM projects focused on age-appropriate ecology education are helping students realize how they can contribute to saving the environment. Three levels of depth exist at which the arts might improve the teaching and learning of science. Complex natural resource issues often require transdisciplinary research approaches. Alternative strategies, such as theatre-based knowledge translation in medical care appear to be effective at targeting broader audiences than academic dissemination. Global change research asks the public to imagine collective life, including infrastructure, land use, resource consumption, and companion species, as composite bodies affected by the changing planet.
TEN FREE REFERENCES FROM THE INTERNET — … buy this booklet from Amazon …