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Literature Review: Entertainment problem for Press and Media
This “Ten Problems for Press and Media in the 2020s” booklet identifies ten relevant areas from very recent contributions put forward at academic level in the form journal articles, conference proceedings and students theses. Ten freely accessible internet references have been selected for each area and direct links are provided at the end of each chapter for own consultation. Our selected references do not intend to mirror ranking indexes nor establish novel classifications. On the contrary, they are meant to represent peer-reviewed, diverse and scientifically-sound case studies for vertical dissemination aimed at non-specialist readers. They will also be able to scoop even more references through the bibliography that is reported at the end of each selected reference.
Without further ado, these are the ten problems that we are going to introduce in this booklet:
- artificial intelligence,
- staff issues,
Each problem has its own dedicated chapter made of an introductory section, a short presentation of the ten selected references and a conclusions section.
The final chapter of this booklet will report the conclusions from each chapter again in order to provide a complete executive summary.
THE PROBLEM — Cognitive, emotional, and arousal responses to media content stem from two sources of variation: differences in content and differences between individuals. The term immersive is often used in relation to contemporary visual media, but the exact parameters of immersion can be ambiguous. Creators and creator advocacy are organizing and acting collectively to improve prospects for creators in this emerging industry. The relationship patterns arising between media content and final users are still controversial and subject of ongoing research worldwide.
CASE STUDIES — … buy this booklet from Amazon …
CONCLUSIONS — An individual suffering from diminished self-regulatory resources will be motivated to choose particular kinds of media content that allow for the restoration of self-control, or at the least not further deplete it. Individual differences in cognitive, emotional, and arousal responses to media have been identified as a key unsolved issue in media effects research. The Hollywood television and film industries will capitalize upon this current COVID-19 health crisis as a motivator to adopt streaming platforms as the new preferred distribution mechanism of entertainment. During this COVID-19 pandemic, people in India do think that over-the-top platforms are pocket friendly economically. A literature overview shows theoretical and empirical support for both sides of the controversy about the (dys-)functionality of entertainment in political communication. Entertaining media offerings generally represent a condensed, exaggerated or pointed, or novel reality. Four possible factors: immediate gratifications, habitual checking, ubiquity, and notifications, might cause social media self-control failure. Will Baidu, Alibaba and Tencent help China develop innovative screen media industry systems similar to those of western countries like United States and elsewhere in the world? Media literacy rate in social media uses among adolescents in Tangerang, Indonesia, is average for use skill and critical understanding, but lower than average for communicative abilities. COVID-19′s impact on United States publishing sales and the supply chain has been less than many feared it would be.
TEN FREE REFERENCES FROM THE INTERNET — … buy this booklet from Amazon …
booklet updated on 5 May 2021, now on sale as version 1.1