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Entertainment

Entertainment problem: Costs

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Literature Review: Costs problem for Entertainment

This “Ten Problems for Entertainment in the 2020s” booklet identifies ten relevant areas from very recent contributions put forward at academic level in the form journal articles, conference proceedings and students’ theses. Ten freely accessible internet references have been selected for each area and direct links are provided at the end of each chapter for own consultation. Our selected references do not intend to mirror ranking indexes nor establish novel classifications. On the contrary, they are meant to represent peer-reviewed, diverse and scientifically-sound case studies for vertical dissemination aimed at non-specialist readers. They will also be able to scoop even more references through the bibliography that is reported at the end of each selected reference.

Without further ado, these are the ten problems that we are going to introduce in this booklet:

  1. gamification,
  2. personalization,
  3. co-creation,
  4. nostalgia,
  5. streaming,
  6. ar/vr apps,
  7. sports,
  8. operations,
  9. costs,
  10. advertising.

Each problem has its own dedicated chapter made of an introductory section, a short presentation of the ten selected references and a conclusions section.

The final chapter of this booklet will report the conclusions from each chapter again in order to provide a complete executive summary.


9 Costs

THE PROBLEM — To guide production and marketing decisions, it would be useful to be able to predict how producing a high vs. low budget film or event alters the relative importance of different revenue streams. Agglomeration of infrastructures, tax incentives, population, and labor development help reduce costs.

CASE STUDIES — … buy this booklet from Amazon …

CONCLUSIONS — The elasticities of the different revenue streams with respect to the production budget are significantly different. The occurrence of agglomeration economies the film industry has increased in recent decades. Concentration of market power is nothing new in the media industries, and neither is government intervention to break it up. No one has any idea what Broadway will look like once it returns to whatever normal will be when the pandemic ends. Academic partners must understand the nature of engagement in terms of how it relates to their institutional objectives to maximize benefit. Currently, the U.S. law does not protect children who broadcast videos on YouTube in exchange for compensation, both monetarily and non-monetarily. Transmedia storytelling places consumer communities and meaningful interaction at the centre of successful strategy within most industries. Football has now become a main element of the society of the spectacle, with huge economic and financial stakes. In Central and Eastern Europe, Poland ranks highest within attractiveness scoring for foreign film production potential and in order to cut production costs. To access China market, Western companies and governments have to adjust their products and activities to fit the Chinese Communist Party’s censorship guidelines.

TEN FREE REFERENCES FROM THE INTERNET — … buy this booklet from Amazon …


Entertainment
“Ten Problems for Entertainment in the 2020s” booklet for Amazon Kindle, 2020; click on the cover to go to the dedicated Amazon listing page

By TenProblems

Literature Reviews for Inquisitive Minds