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Literature Review: Addiction problem for Gaming
This “Ten Problems for Gaming in the 2020s” booklet identifies ten relevant areas from very recent contributions put forward at academic level in the form journal articles, conference proceedings and students’ theses. Ten freely accessible internet references have been selected for each area and direct links are provided at the end of each chapter for own consultation. Our selected references do not intend to mirror ranking indexes nor establish novel classifications. On the contrary, they are meant to represent peer-reviewed, diverse and scientifically-sound case studies for vertical dissemination aimed at non-specialist readers. They will also be able to scoop even more references through the bibliography that is reported at the end of each selected reference.
Without further ado, these are the ten problems that we are going to introduce in this booklet:
- mental health,
- social withdrawal,
- digital divide,
- mobile games,
Each problem has its own dedicated chapter made of an introductory section, a short presentation of the ten selected references and a conclusions section.
The final chapter of this booklet will report the conclusions from each chapter again in order to provide a complete executive summary.
THE PROBLEM — Online gaming has grown to be a very popular electronic entertainment and, more recently, a business endeavor for people throughout the world. Addictive online behaviors, though, have come under increasing research scrutiny, culminating in the recent inclusion of gaming disorder as a distinct entity in the 11th Revision of the International Classification of Diseases (ICD-11). Medical experts have agreed that computer game addiction shows a significant impact on physical health and presents specific markers.
CASE STUDIES — … buy this booklet from Amazon …
CONCLUSIONS — Deficits exist in the assessment and natural history of online addiction and internet gaming disorder. Obesity, back pain, and neck pain, orthopaedic/joint muscle, eyesight problem, hearing problem, as well as physical inactivity are some health impacts on adolescents. The motivations of achievement and escapism are associated with psychological ownership toward a virtual gaming environment. Problematic internet gaming and academic deterioration in young patients can be sometimes linked to cyberbullying experiences. Gamers support primary addiction prevention strategies, including education, screening, and warning labels. Surrounded by technology, Generation Z is too easily getting and using all technology products, which might lead to a kind of addiction. Patients with internet gaming disorder exhibit emotional arousal associated with game-related stimulation and reduced decision-making ability. Gaming behavior selectively inhibits or activates a certain brain region and reorganizes the overall brain activity described by electroencephalogram microstates. Individuals with internet gaming disorder seem more impulsive in making risky decisions, especially when the potential gains are expected. Due to the rise of e-sports, there is an anticipated and therefore possible trend to have many more patients with a non-substance addiction.
TEN FREE REFERENCES FROM THE INTERNET — … buy this booklet from Amazon …