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Literature Review: Injuries problem for Gaming
This “Ten Problems for Gaming in the 2020s” booklet identifies ten relevant areas from very recent contributions put forward at academic level in the form journal articles, conference proceedings and students’ theses. Ten freely accessible internet references have been selected for each area and direct links are provided at the end of each chapter for own consultation. Our selected references do not intend to mirror ranking indexes nor establish novel classifications. On the contrary, they are meant to represent peer-reviewed, diverse and scientifically-sound case studies for vertical dissemination aimed at non-specialist readers. They will also be able to scoop even more references through the bibliography that is reported at the end of each selected reference.
Without further ado, these are the ten problems that we are going to introduce in this booklet:
- mental health,
- social withdrawal,
- digital divide,
- mobile games,
Each problem has its own dedicated chapter made of an introductory section, a short presentation of the ten selected references and a conclusions section.
The final chapter of this booklet will report the conclusions from each chapter again in order to provide a complete executive summary.
THE PROBLEM — Excessive smartphone use has negative impacts on sleep quality, physical activities, obesity, headache, and eye strain with neck/shoulder musculoskeletal and visual symptoms among children and adolescents. Acute fractures and dislocations from video gaming have been reported, as well as overuse injuries such as wrist tendonitis. Signal transmission in both hemispheres of the brain might also be affected by impulse behavior and impaired response inhibition.
CASE STUDIES — … buy this booklet from Amazon …
CONCLUSIONS — A sustained period of smartphone uses significantly affect awkward posture in upper body region, which can lead to muscle fatigue and discomfort in the posterior neck area. The repetitive motions seen in video gaming may develop over time into severe orthopedic manifestations which may require extensive therapy or invasive surgery. Adolescents with internet gaming disorder demonstrate longer reaction time, lower accuracy, poor response inhibition, and impaired impulse control. The cumulative effect video games have on children’s development is somewhat unknown. Sleep quality only exerts a small mediating effect on the problematic gaming-psychological distress link. Transcranial direct current stimulation may be beneficial for problematic online gaming. The likelihood of overweight/obesity is higher among males compared with females who use the internet frequently. Video games are likely to have a more positive effect on cognitive ability than on physiological and mental health. Several types of glasses for use during play have been developed to address eyestrain associated with playing e-sports. good influence on mind and body conditions after playing e-sports with gaming glasses suggests they are effective to prevent eye-fatigue. E-athletes are at a risk of developing cumulative trauma disorder, a physical injury that results from the cumulative effects of repetitive stressful movements or postures.
TEN FREE REFERENCES FROM THE INTERNET — … buy this booklet from Amazon …